Deadman Resurrection idea

Aug-13-2016 PST

Hello,everyone,i have some ides here to share with you guys,it is about the deadman in the server Runescape 2007,as we all know old school is a super hot one among the Runescape servers,so my ideas may help you get a little advantages like get Runescape gold easier in this competitive server.


I personally think that if you make some tweaks in Deadman Mode that much more people would play it.The biggest issue I see is the exp and bank loss. If that were to be removed, I think much more people would play. Only thing that should be lost upon death of a non skulked player is his items currently carrying because that person is just trying to get gains not slaughter players just yet.


It would also be nice if you could only attack players within about 30 levels from you and this would make fights more fair and not so one sided. Deadman mode is almost dead and you know it. Deadman mode was a great idea and had a great start. If you tweak this mode for the better, tons of people would rush in for some of the action.



How can deadman mode be any fun if you are being killed constantly by clans or people way above your level. Thus losing all your bank and massive amounts of exp upon each death that you worked for hours upon hours to obtain. The skill protections and safety deposit is not enough. That should be kept although. It would be fair if skulked players lost their 28 most valuable items in bank and %25 exp loss in non protected skills. Poll for grand exchange in deadman mode might be good, because it was always a pain to buy or sell items. Who wants to spend hours trying to buy or sell something. I rather be getting gains. Now tell me you wouldn't play this. I'd love to play this mode and I'm sure 1000 s maybe even 10 of thousands would too.


I think at the start DMM have a lot of issues, Do not get me wrong i love Deadman mode and its basically all i play nowadays; It is a shame that some people have the 'die once then quit' mentality; because as you may remember how popular it was at the start; Before you know - all the misc-licks and mass clans like ROT. (Whom by the way have now quit so in some ways DMM is actually more safer , rather ironically.)


But yeah the main issues, at least in my experience are the harsh deaths; at the start it didn't matter whether you were skulked or unskuled you lost the same amount of exp (50%) Thankfully its now 25% but they should halve the number of items lost in the bank, if your unskuled it should be say 14 stacks instead of 28 and i believe there is a new rule where new accounts cant be killed its just a shame this wasn't implemented at the start. Another thing they should of done is make certain exceptions to the teleport rule; i.e rings of life.


A lot of people are simply quitters though and on OSRS and heaven forbid.... RS 3. (When deadman was released some RS 3 players transferred to deadman) which is sad, but as i say if certain issues had been addressed at the start then the amount of players playing DMM wouldn't of shrunk so significantly; Also i noted a lot of streamers quit after Christmas which again may of caused mass quits sadly. Like i say though in my opinion i love DMM, its a lot more rewarding as well as more savage but that's the fun of it i guess, pking on pvp worlds and in the wildly is just plain boring because people just safe or just run away/ teleport and its only the rushers who actually get a chance of loot and even then people just use protect item.


If you have anything new to share with me,i will be very glad to hear something different from you,i am looking forward to your voice,have a great day! See you!